Download God of Stickman 3 APK 1.9.3.0 Free for Android
W N Yume APK
| Tên | God of Stickman 3: Legendary |
|---|---|
| Nhà phát hành | W N Yume |
| Phiên bản | 1.9.3.0 |
| Kích thước | 109MB |
| Yêu cầu | Android 8.0 |
| Google Play | Google Play ↗ |
| Danh mục | Action |
| Lượt tải | 1 |
| Giá | MIỄN PHÍ |
| Đánh giá |
★
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0/5
(0)
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| Tác giả | |
| Cập nhật |
God of Stickman 3 turns a virtual D-pad and two attack buttons into Dragon Ball-style combat: KI charges, screen-filling transformations, and bosses like Zamaz and Fiieza across 200 levels.
God of Stickman 3 is a 2D fighting game from developer W N Yume, running version 1.9.3.0 on Android. It is the third entry in the stickman-fighter series, built around Dragon Ball-inspired battles where you charge KI, fire energy blasts, and transform mid-fight into stronger forms. You control a stick warrior with a left-side D-pad and right-side melee and ranged buttons, then grind through 200 levels and a roster of 30 Warrior-jins. The loop is collect Balls and DPs from won fights, upgrade your hero, unlock new characters, and beat named bosses. The game runs fully offline, so no Wi-Fi is needed to play through the campaign.
- Dragon Ball-style combat with KI charges, combos, and transformations
- 200 levels, four difficulties, and named bosses from Zamaz to Fiieza
- A roster of 30 Warrior-jins, each with its own skills and transforms
- The Balls and DPs economy and upgrading your hero to max
- What’s new in God of Stickman 3 version 1.9.3.0
- God of Stickman 3 MOD APK features
- Frequently asked questions
Dragon Ball-style combat with KI charges, combos, and transformations
The fighting system borrows openly from console fighters like Budokai and FighterZ, then simplifies the inputs for touch. The left side of the screen holds a virtual D-pad for movement, while the right side carries the melee and distance-attack buttons. From there the depth comes from how you chain inputs.
KI charging is the core resource mechanic. You hold to build energy, then spend it on special moves and ranged blasts, so a fight becomes a balance between charging up and pressuring the opponent before they do the same. Combos run on timing: open with a basic attack, feed in directional inputs, then mix heavy and light hits to extend the string. Different characters carry different combo routes, so the same inputs play out differently depending on who you bring.
Transformations are the signature flourish. Your stickman shifts into stronger forms mid-battle with cinematic cut-ins and energy bursts, the same beat the Saiyan power-ups hit in the source material. These are not just visual: a transformation amplifies your output for the harder fights. Ultimate skills cap the system off, the signature energy blasts and finishers that close out a tough boss.
200 levels, four difficulties, and named bosses from Zamaz to Fiieza
The campaign is the bulk of the content, running 200 levels of battles against a range of warriors. Progression is gated by difficulty rather than just level count, with four tiers that change how hard opponents hit: Easy, Normal, Hard, and God. The God difficulty is the endgame challenge for a maxed character.
Boss fights anchor the structure. Beating a boss and collecting Balls is the core how-to-play loop the game states outright. The named boss lineup pulls clear Dragon Ball parallels:
- Hitz and Jronz: early-tier bosses that teach the KI-charge and dodge rhythm before the difficulty climbs.
- Zamaz and Black Gomuz: mid-game fights that punish sloppy combos and reward well-timed transformations.
- Zeeno and the Angels: higher-tier opponents with tighter blocking windows.
- Fiieza: a late villain modeled on the franchise’s iconic tyrant, built for a maxed loadout.
The community does flag two pain points here: enemy blocking and AI damage spikes can feel unfair on Hard and God, and there is no online PvP or tournament mode, so all 200 levels are single-player against AI. That offline-only design is also why the game runs without a connection.
A roster of 30 Warrior-jins, each with its own skills and transforms
Character choice is where the game opens up. Beyond the 200 stages of warriors, the playable roster centers on 30 Warrior-jins, each a different stickman form with its own skill set, stats, and transformation line. Every ability carries its own visual design and in-game effect, so swapping characters changes both how you fight and what your screen looks like mid-combo.
You unlock new characters by clearing missions and achievements and by spending the points you collect through play. The intended approach is experimentation: find the character-and-skill combo that counters a specific boss or difficulty, since a fighter that struggles against Zamaz may walk through Zeeno. Recent updates have kept adding to the roster, including fusion-style characters such as Fusion OZuro and a Monkey Beast form.
Customization runs alongside the roster. You can change outfits, weapons, and skins on your stick warrior, which adjusts appearance and, in some cases, stats. The Master UI gives quick access to skill buttons, transformation triggers, and in-fight stats, which matters in a game where charging KI and triggering a transform at the right second decides a close fight.
The Balls and DPs economy and upgrading your hero to max
Two currencies drive progression. Balls are the energy orbs (also called Mystic Orbs) you collect from won fights and bosses, and DPs are the second resource the game’s reward systems hand out. Both feed back into making your hero stronger.
Upgrading is straightforward but slow on a free account. You spend currency to raise a character’s skills, unlock new abilities, and push toward a maxed-out form able to clear God difficulty. Because the harder bosses spike in damage and blocking, the grind for enough Balls and DPs to fully upgrade a fighter is the main wall between you and the late campaign. Daily, new-player, and returning-player check-in rewards plus level-up rewards are the structure that keeps that currency trickling in between fights.
What’s new in God of Stickman 3 version 1.9.3.0
Version 1.9.3.0, under the “Legendary” branding the game now uses, continues the steady cadence of new characters and interface work W N Yume has shipped across recent builds. Recent updates have included the following:
- New playable characters, including the fusion fighter Fusion OZuro and a Monkey Beast form.
- Reworked boss tiers grouped as Elite Fighters, Shadow Gods, and Galactic Villains.
- Ultimate skills with updated VFX optimized to run across lower-end devices.
- A revamped Master UI for faster access to skills and transformation triggers.
- Improved check-in, daily mission, and level-up rewards.
- Bug fixes and error corrections in the misc patches between content drops.
The exact patch notes for 1.9.3.0 are posted on the official Google Play listing and the God of Stickman 3 Facebook page.
God of Stickman 3 MOD APK features
This MOD targets the slow Balls-and-DPs grind that gates the stock game and the damage spikes that make Hard and God difficulty feel unfair. It is aimed at players who want to max a Warrior-jin, unlock the full roster, and reach Fiieza on God difficulty without farming currency fight after fight.
Unlimited Balls and DPs
Both currencies stay maxed instead of being earned slowly from won fights and check-in rewards. In the stock game, fully upgrading a character’s skills and pushing toward a maxed form takes a long grind for Balls (the energy orbs) and DPs. With an unlimited stockpile, you max a Warrior-jin’s skill tree from the start, which is the main thing that lets you survive the AI damage spikes on Hard and God difficulty against bosses like Zamaz and Zeeno.
Mod Menu (God Mode and Damage)
A toggle menu adds options like high damage and a god-mode health buffer on top of the base fighter. Normally your output and survivability scale only with your upgraded character and current transformation, so an under-leveled hero stalls on the harder bosses. The menu lets your KI blasts and combo strings cut through enemy blocking, the exact mechanic the community flags as unfair, so you can clear God difficulty without a fully farmed build.
Unlock All Characters
The full roster, including the 30 Warrior-jins and fusion forms like Fusion OZuro, opens without clearing the missions and achievements that normally gate them. In the stock game you unlock fighters one at a time through progression and collected points. With everything unlocked, you can test every character’s skill set and transformation against a specific boss, picking the best counter instead of grinding to reach the fighter you want.
No Ads
The MOD removes the ad prompts the stock game uses between fights and for bonus currency. Since the modded build already grants unlimited Balls and DPs, the watch-an-ad-for-rewards loop becomes pointless, and you move between the 200 levels and boss fights without interruptions.
Note: the features below reflect typical modded builds in circulation. God of Stickman 3 is a single-player offline game, so the main risk is to your local save rather than an online account. Installing a MOD over an older version can also reset your data, so back up before switching.
| Criteria | Stock APK | MOD APK |
|---|---|---|
| Balls (energy orbs) | Earned from fights and check-ins | Unlimited |
| DPs | Earned from rewards, slow grind | Unlimited |
| Character skill upgrades | Grinded currency per skill | Maxed from the start |
| 30 Warrior-jins | Unlocked via missions and points | All unlocked |
| God difficulty bosses | Spike damage, tight blocking | Survivable with god mode |
| Damage output | Scales with upgrades and transform | High-damage menu toggle |
| Ads | Between fights, for bonus rewards | Removed |
Frequently asked questions
Is the God of Stickman 3 MOD safe to install?
The MOD is a modified APK from outside Google Play, so newer Android builds will warn you about unknown sources. Since the game is offline single-player, there is no account server to flag you, but installing a MOD over an existing save can wipe your progress. Back up your data first if you have a maxed character you want to keep.
Will I lose progress switching between MOD and stock?
Often yes. Installing a different build, especially an older free-shopping version, can reset your save because the data does not carry over cleanly. The safest path is to finish your stock progress first, or treat the MOD as a fresh start rather than expecting your unlocked Warrior-jins and Balls to transfer.
How does the MOD differ from the stock APK?
The stock APK gates everything behind the Balls-and-DPs grind, mission unlocks, and damage that spikes on Hard and God. The MOD removes those walls with unlimited currency, an unlocked roster, and a god-mode menu. The 200 levels, the combo and KI system, transformations, and the bosses are otherwise the same game.
Can I play God of Stickman 3 offline?
Yes. The game ships with a full offline mode and needs no Wi-Fi, so all 200 levels and every boss fight from Hitz to Fiieza run without a connection. There is no online PvP or tournament mode, which the community regularly requests, so being offline costs you nothing in the current version.
Why do some bosses block everything and hit so hard?
Enemy blocking and AI damage spikes are a known complaint, especially on Hard and God difficulty, where a boss like Black Gomuz can punish a poorly timed combo. The in-game fix is upgrading your character’s skills with Balls and DPs, leaning on transformations for the damage burst, and picking a Warrior-jin whose skill set counters that specific boss.